Showing posts with label Tower Defense. Show all posts
Showing posts with label Tower Defense. Show all posts

AAQR: ZDefense, a tower defense game

Zdefense was given away a few days back on Amazon, and it's basically HexDefense with an editor thrown in, and difficulty turned WAY up, and a few twists.

The actual combat is standard fare... "creeps" emerge from entrance hex, and goes for the exit hex, via whatever efficient way they see. Your job is to kill them and prevent them from getting through, using whatever turrets available. Turret choices are your standard list: cannon, laser, missile, shockwave, slow. Each can be upgraded umpteenth times. Kill creeps to get money for upgrades.

This game throws in a few more twists

Mountains: a tower on a mountain hex have vastly improved range

No-build hexes: you can't build on those, but creeps and move on them

Warp-gates: creeps enter a warp gate will instantly emerge from the matching warp gate at a different sector of the map

Tunnels: creeps that enter the tunnel will stay inside and move until it gets to tunnel exit (and can be shot at in the meanwhile)

And as said, it even has a map editor, and ability to take screenshots to celebrate your winning moment (and share them with friends). The maps can then be shared as well.

It also features 3 levels of difficulty, and even on easy, some of these maps are quite hard.

At $1.99 regular price, this is not a bad way to spend it, albeit a bit derivative.

https://market.android.com/developer?pub=ZStudio

AAQR: GRave Defense HD (free, $1.99)

GRave Defense is a "fixed path" tower defense game. It has a cute story, and it has a few interesting features such as multiple entrances and exits, and some of the weapons are interesting, but that's about it.

(To clarifiy, I classify tower defense games into "grid" vs. "fixed path". This one is fixed path variant: multiple entrances and exits. )

The story is typical nuclear apocalypse, humanity survived by hiding in vaults. Outside, the landscape has recovered... except for all these nasties mutated into unknown forms. Your job is to build defenses to block the incoming hordes. Blah blah blah. There's X number of lives in the city and there are some militia as final defense. Your job is to make sure as little as possible (preferably none) reach the city/village/whatever.

The fun part about this game is there are usually multiple entrances for the nasties, and multiple exits, so you can't rely on just a few turrets, but have to space yourself out because you don't know which path the nasties will be using.

Your turrets are air only, ground only, or both. A ground-only turret won't engage air targets. Each turret can be upgraded several times (usually 5) and gets vastly improved firepower, and the upgrades are relatively cheap compared to the turret cost. Typical gatling is about $250, and each upgrade is like $25-30. Some of the more expensive towers can cost a LOT of money. A freeze tower is like $2500.

Later you see nasties that can damage your turrets, but you can place mines to block them.

Graphics are quite good. The sprites are detailed enough though not that animated. The scenery is cute, but the scale seem to be a bit off.

Music and sound... average. Techno track is boring, and sound doesn't mix so turrets all shooting just makes a cacophony of sounds any way. Turn it all off.

Hardware wise, it runs fine on my OG Droid, which is saying a LOT, as most HD games often don't run on OG Droid with only 256MB of RAM.

All in all, GRave Defense brings a few new wrinkles to the Tower Defense genre, and is a well polished game, and should satisfy your thrist for "another round" of tower defense.

8 out of 10

http://www.appbrain.com/app/grave-defense-hd-free/com.artofbytes.gravedefence.hd.free

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AAQR: Fieldrunners HD (game, $2.99)

FieldrunnersImage via WikipediaFieldRunners HD is a traditional fixed-grid tower defense game where the objective is to stop the enemies from getting through. Enemies comes in all types that different in hitpoints, speed, travel method, and resistance. Air units don't follow your "grid" so they need to be dealt with separately.

You on the other hand, have 7 types of towers (only 4 or 6 available though) to defend the area with. The regular weapons are:


Each is upgradeable to level 3

Extended game adds two more types:

  • flamer
  • mortar

Then Crystal caves added some sort of super-short-range "canister" shooter.

You have "20 lives", so let no more than 19 through in 100 attack waves, and you can win the game. It's not easy though.

I've played FieldRunners on my BREW phone, and I thought I pretty much mastered it, and the HD version throws in a new wrinkle: a new level called "Crystal Caves" and a new weapon as well. Neat! Some of the maps feature multiple entrances and exits, and that makes the game very interesting indeed.

The graphics are much improved. Units now walk properly, though they still flip and die like. There are random small animations on the field, such as "entrance and exit lights" that tell you enemies are coming in additional to the arrows. The fast forward mode lets the game run at super-speed so you can see if you can make enough money to buy that next tower or not. The pause mode is there too.

Upgrades are instantaneous, no artificial delay here. You can even pause and put in additional towers or sell existing towers. You'll take some loss of course.

The controls are very smooth, even on my OG Droid (albeit my Droid's overclocked).

For $1.99 this game is worth every penny.

http://www.amazon.com/Fieldrunners-HD-WiFi-Download-Only/dp/B005AKPLYK/
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